History of Virtual CRASH

 

The Virtual CRASH project began 20 years ago in Europe through a collaboration of engineers and computer scientists dedicated to creating faster and smarter tools for accident reconstructionists. Since its inception with Virtual CRASH 1, the Virtual CRASH project and its family of products have steadily increased in both functionality and popularity within the accident reconstruction community. Virtual CRASH software products are incredibly powerful and flexible tools that should be included in every reconstructionist's arsenal. Virtual CRASH software is used by academic institutions like Stanford University, large forensic engineering firms, tech industry leaders like Intel, and auto industry leaders like GM. In 2017, Virtual CRASH 4 was released, adding another level of functionality and power to the Virtual CRASH software platform with features like point cloud importing, the Easy Surface Builder, Google Earth integration, Volumetric Lighting, and more. In 2020, we released Virtual CRASH 5. As a 64-bit application, version 5 allows users to finally unleash the power of their hardware. With advanced material properties, including texture mapping and the Momentum Solver, among other great features, Virtual CRASH 5 is an incredible addition to the Virtual CRASH family of software products. In 2022, Virtual CRASH for Public Safety was released. This version contains the essential features of Virtual CRASH at a price that the law enforcement community loves! To mark our 20th anniversary, we’re proud to release Virtual CRASH 6. Version 6 includes the Lightspeed Realtime Render Engine, advanced PBR materials, new multibodies, and more!

For more information contact sales@vcrashusa.com.