The Amazing Auto-Driver System

The Amazing Auto-Driver System

One of the gems of Virtual CRASH 3 is the “auto-driver” system. This feature allows the user select the paths on which the simulated vehicles are to drive (within the limits of physics of course).  This is an excellent alternative to specifying the steering angles "by hand," especially for complex roadway geometries (although Virtual CRASH 3’s fast control icons are particularly handy for that purpose). In this post, we discus how to use the auto-driver system in Virtual CRASH 3.

Make Your Own Vehicle Modifications

Make Your Own Vehicle Modifications

Suppose you have a case involving a Ford Explorer SUV police vehicle, which had lights and push bumper, and you need to add it to your Virtual CRASH simulation, but this vehicle is not in the Virtual CRASH database. Don't give up. You can make this yourself using the 3D modeling capabilities of Virtual CRASH 3! 

Adding Traffic Signal Symbols to Animations

Adding Traffic Signal Symbols to Animations

So, you're working on your t-bone impact animation for trial, and now you want to put a traffic signal timing symbol into your crash animation, rather than using text annotation. As is usually the case with Virtual CRASH 3, there is a way to do it by taking advantage of Virtual CRASH's amazing versatility. Below we will review the procedure for creating a traffic signal symbol with animated signal timing. 

Importing Large Terrain Meshes

Importing Large Terrain Meshes

Have mercy on your microprocessor. When importing large dxf or 3ds meshes for use in your simulation environment, be considerate to your system's resources. In this post, we're going to discuss importing large terrain meshes.